Re: Mourning Soul VS the Haze line
The important difference between these two is that the haze line decreases the mob's offensive skills, in many cases, making them virtually unable to hit a tank with heavy armor. While they both decrease attack speed, and the Mourning Soul has a higher percentage of this, our healing skills really need that decrease in offensive skills. Less damage... less healing needed. I almost never use my Ward when main healer, any more, except on pull. Once the mobs have exhausted their specials and are simply beating the snot out of the tank, haze makes the difference between my being able to keep up with the damage and running totally out of power.
Well, in my opinion, anyway. *hugs her haze adept III*
Does anyone else find this to be the case, or am I doing things all wrong?
Re: Mourning Soul VS the Haze line
I am currently of the opinion that these two can STACK. I know the ICONS stack, but that isn't always the best indicator.
The more powerful Slow of MS would take precedent over Haze, but the offensive debuffs of Haze should still work.
I may be able to settle it this weekend with tests, but no way I can get to it before that.
Re: Mourning Soul VS the Haze line
I am not to lvl 39 yet so I am not sure about the stacking issues. This got me thinking how does grim lethergy and the other haze line work. I just assumed ( I know) that the group slow held on all but would be overwiten if I use a single target haze spell on a specific target.
For example, if the tank pulls 5 mobs one being the boss I use grim lethergy and then slow the boss with haze since the silly tank wants to kill him first. I assumed that boss mobs grim will be overwriten while it will remain on the other 4. I am wrong in this thinking?
I have tried to use both group and single slows on a single mob and the icons both stay up but I did not think the slow was added so why do both icons show as active?
SoE rocks they make so I have no clue of stacking issues (not like they are not still working on them in EQ1)
Re: Mourning Soul VS the Haze line
Haze and MS are different in that Haze has an offensive debuff associated with it.
So, if you have Haze and MS both on a mob, the offensive debuffs from Haze are impeding the mob, while the Slow of MS is the one applied. The Slow portion of Haze is lost, unless/until MS falls off at which point the Slow portion of Haze becomes relevant again.
Re: Mourning Soul VS the Haze line
With as bad as our slows suck I would be interested in seeing whether it would be better to just start layering the DoTs and DPS on instead of casting a slow.
I mean, if you prevent a whopping few hundred damage by wasting a bunch of time landing and maintaining these debuffs, maybe you could prevent as much if not more damage by ending the fight faster...
Re: Mourning Soul VS the Haze line
I also feel slighted that we don't get a pet. Having a pet in EQ1 completely changed the shaman class and for me. I have been contemplating turning on my EQ1 account GULP. Not to leave EQ2 of course, just to goof around a bit.
Re: Mourning Soul VS the Haze line
I accidently left my EQ1 account on "Auto renew" and decided to spend a night in EQ1 for the fun of it.
I logged on my 65 High Elf Mage and summoned up my DPoC focused Rathe's Son (65 Earth pet) and tore a path through the center of Neriak, destroying their guards and denizens.
It was quite poetic justice. (Until I tried to take over the Necromancer/SK guild... there are a LOT of SK trainers in there! My 8k hp pet dropped in the first round!)