Talula Bloodroses
Unkempt Shawoman
Posts: 414
(2/20/01 8:16 pm)
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Guide to Charasis
1. Dungeon: This is Drusella Sathir's home. The dungeon is 4 wings, of which the
east wing is where she lies. Most(if not all) skeletons harm touch, have lower hp
than sebilis frogs, have a faster respawn time, and are more clustered together.
(bang theory) There are pit traps under a rug in each of the 4 wings, the lower level
brings you back to the zone in, and of course the lower level is crawling with critters.
Rogues with 200 PL skill (either level40 or level 43) can open all the doors, otherwise
there are key's(no rent) that drop which are scattered about the dungeon. My key is
not "no rent" =P. Basically the West wing is level 52, North 54, South 56, East 58
(this being on the minimum side). Also, once passed that locked door, soon after is a
one way wall.
2. Group composition: the ideal group is the goal, it is based on level and class. The
ideal is not likely to be the case, and small deviations are fine, ya just need to make
minor adjustments to cover all angles. The ideal group is: Tank, Rogue, Cleric,
Enchanter, Evac, other. Tank = warrior, or Pal/SK with 2 more levels, or Rog/Rng/Brd
with 4 more levels.
ex. Our group of 5, Rog56, Pal49, Cler54, Ench52, Wiz55 was able to do the north
end, aided mostly by our experience.
3. Musts: Magic Resist, Snare non Skeletons, Kill fast.
3.4 Charasis = Howling Stones
3.5 Zone in: good place to meet is neg300, 1000 in the zone Overthere. Everyone
get's sow, levi, see invis, and after buffing, get invis, and run to the orb. The orb is
in the canyon below and when you enter the front of the structure, make the second
right, then the second left and follow it down. Rt click your charasis key on the orb.
There are Scoprions on the way, but they don't see invis. When you zone into
Charasis, there are 2 wanderers that will attack you. They are likely not to aggro if
you stay still once you zone in. As a warning, to the east is an illusion set of stairs
which you can fall thru.
4. DA pull: Divine Aura is a spell that cleric's cast for temporary Invulnerability. The
idea of the pull is to send the DAed Cleric into a room, aggro some, pull them back,
and take all the Harm Touches while the Enchanter mezzes and tanks start the
pounding.
5. Sharing HT's (eating HT's, secondary tanks) - If the tank is higher in level, and
when the group is situated at a camp site, then the secondary tank must keep their
eyes on the Primary puller/tank's health. Ex. when the primary tank pulls some to the
camp site, the secondary tank jumps in to take a harm touch, thus heping alleviate
the damage on the primary tank. Don't be surprised if in 1 second your primary tank
goes from full to null =O.
6. Wandering critters - some wandering critters will aggro rooms they are just
outside of, it's best to let wandering critters wander into you.
7. Rogues - you want one when you go for the following reasons: scouting nearby
areas, cause lot's of baddies wander. To open doors. To perform corpse recovery(alt
u can go find a necro, or fight your way back to corpses nekkid).
8. Loot/Key - link
9. AE - works wonders in this dungeon, combination stun/damage take down sizeable
pulls fast. These critters generally have lower HP than comparable critters of other
dungeons (ex Sebilis). On a note, meleeists should separate 1 per critter during ae to
enhance it's effect (opinion).
10. Exiting the dngeon - In the North and West wings are teleports that bring u back
to the center of the dungeon, ie the zone in. In the South and East wings, there are
zone outs, which bring you back to the orb in Overthere which zoned you in. Have
invis on before you port please =D.
11. Corpse Recovery (CR) - You can always get a necro to summon corpses. Rogues
can sneak/hide in there very well. The only things that see rogues are biles and some
random skeletons, so in general, I always sneak/hide behind everything, and steer
clear of Biles. The safest way for a rogue to CR in charasis is the following:
1. Group dies and regroups near the zone in OT.
2. Rogue duels/revives allowing him/her self 10 mins to get a revive.
3. Zone in with picklocks and some coins and immediately cry out for revive. With
revive you can run around and once aggroed, hit yes to get ported out, remember u
have 10 minutes.(sowed,buffed,body mostly looted)
4. Drag bodies to the wall opposite the one way wall (picture of Venril Sathir), then
port out. This would likely have taken up most of your 10 minutes.
5. Zone in with the party and rebreak. Once cleared, sneak/hide to the one way pic
without going thru it, maneuver your camera view and /corpse the bodies thru.
Sometimes you're nothing but meat...
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