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Xgordonxx
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Posts: 918
(11/13/05 12:55 am)
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Everlasting Alliance's Play Nice Policy
IN ADDITION TO THE BASIC RULES OF CONDUCT THAT SHOULD GOVERN OUR MEMBER’S INTERACTION AND ACTIVITY WITHIN “THE RATHE.

Everlasting Alliance’s Play Nice Policies - Activity within "THE RATHE"
While by no means an all-inclusive list of the do's and don'ts in EverQuest, please read “OFFICIAL EVERQUEST "Rules Of Conduct"

1. Camps declared by a group are recognized and respected by our members.

Note: A "group" in this case is defined as a party of one or more characters that are united in a common belief or goal and are capable of completing that goal.

There are cases where two or more groups wish hunt in the same area in which there is plenty of spawns to share. It is suggested that the groups make every attempt to reach a equitable compromise that they can live with. Any such compromise is final. Refusing to abide by the terms that were agreed upon will be considered disruption and may result in disciplinary action.

2. You may not steal kills.
Kill Stealing is defined as the killing of an NPC for any reason that is already fighting or pursuing another player or group that is prepared to engage that same NPC without that group's specific permission.

3. You may not farm when experience can be made by another player.
Farming is defined as killing low level mobs (considered green) for monetary gains, when a lower level player is seeking experience. This rule does not apply to trade skill items/mobs and quest items/mobs.

4. You may not disrupt the normal playability of a zone or area.
Zone/Area Disruption is defined as any activity designed to harm or inconvenience a number of groups rather than a specific player or group of players. This includes, but is not limited to::

o Monopolizing most or all of the kills in an area.

o Deliberately blocking a doorway or narrow area so other players cannot get past.

o Refusing to cooperate with the other parties at a camped spawn site.

o Making excessive and inappropriate use of public channels
of communications (/shout, /ooc, etc.).

o Intentionally causing excessive zone latency (creating excessive corpses, abusing spell effects, etc.).

o Causing intentional experience loss to other players (deliberately impeding fleeing players by blocking their escape route, intentionally training NPCs on other players, etc.).

5. You may not ninjaloot.
Ninjalooting is defined as taking special equipment from a fallen creature without the express permission of those who killed the creature if they are in attendance.
The purpose of this rule is to stop those who stand near creatures that carry special items and attempt loot that equipment prior to it being looted by the rightful owner.

6. Foul language is not permitted, in any language.
Excessive use of foul language in an inappropriate context, including swear words, real-world racial slurs, and other language that is not consistent with the fantasy environment and designed to hurt, will be considered a disruption. The existence of the filter (/filter) is not a license to be profane.

The key words are "designed to hurt"
There is no place for Foul Language as described above in /ooc /auction /shout /say/Guildsay
Everlasting Alliance’s PNP will not set standards for “Groupsay” and “Private Tells”. The operators of "Groupsay” and “Private Tells", and/or sony will monitor and enforce Language rules as they see fit.

7. You may not use any sexually explicit, harmful, threatening, abusive, defamatory, obscene, hateful, racially or ethnically offensive language.

8. You may not harass or threaten other players.
Fraud is defined as falsely representing one's intentions to make a gain at another's expense. Examples of this activity include, but are not limited to, using deception to deprive another player of items, slandering another player or impersonating them with the intention of causing harm to that player's reputation, or falsely representing one's identity in order to gain access to another player's account or account information.

10. You may not abuse other players.
The following actions would be considered abuse:

o Hate Mongering - participation in or propagation of Hate literature, behavior, or propaganda related to real -world characteristics.

o Sexual Abuse or Harassment - untoward and/or unwelcome advances of a graphic and sexual nature. This includes, but is not limited to, virtual rape, overt sexual overtures, and stalking of a sexual nature.

o Attempting to Defraud a CS Representative and Guild Leaders - Petitioning with false information with the intent of receiving benefits as a result. This includes accusing other players of wrongdoing without basis for it.

Note: This list is not all-inclusive. Other actions may be determined as abuse at the discretion of the your Guild leader.

12. "Role-playing" does not grant license to violate these rules.
Though EverQuest is a Role-playing game, the claim of "Role-play" will not be accepted in defense of any of the anti-social behaviors mentioned above.

Edited by: Xgordonxx at: 11/16/05 11:30 am
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